Over the next ten weeks you will design and furnish one of the glass box rooms overlooking the heart space in the School of Art & Design and in so doing learn those new skills utilized within the Interior Design/decoration, Furniture Design, Product Design, Lighting, Soft Furnishings, and table wares industries. Each of these industries is highly respected, both in the UK and Internationally. Some of the world’s most respected and talented Designers working in these professions came from, or were trained in the UK.
This Field Project introduces you to the skills and concept development processes needing to be deployed when designing an interior scheme. The Interior designer and their design teams needs to fully consider a number of different elements and criteria when preparing designs for a new situation, be that a functional interior, with a definite use, or an interior designed to effect the emotions of it’s users. You will be exploring how different materials can be used either singularly or in combination with others to create unique designs responding to a particular theme.
An important part of this project is that you will all contribute in Part one (pre-Christmas) to the design and artistic processes needing to be deployed to develop an interior scheme which will be realized and made in Part two (post-Christmas) in situ, i.e in the glass boxes overlooking the Heart space.
The Four schemes will be aesthetically pleasing, interesting, thought provoking, clever, and above all professionally executed and on time. Attention to scale, proportion, colour, texture, and detail should be highly considered. The number one requirement for this project is that all four schemes, once implemented, should allow for the full operation of the rooms by the School in exactly the same way as at present, i.e meetings, tutorials, one to ones, Interviews etc.
Project specific aims
- To enhance and explore the collective potential of specialist skills for primary research into historical themes, and or, movements relating to the design of different types of products, and environments.
- To develop process led skills fostering self confidence in the activities associated with completing an Interior Design Installation.
- To connect areas of specialist study with those others from creative disciplines enabling, and developing a range of original ideas and concepts relating to an Interior Design Scheme.
- To develop a focus on the Interior Design discipline area, and in particular individual designs which examine the elements needed to create an immersive environment.
- To encourage the value of risk taking, failure, and re-appraisal as part of the ideation process, working in both 2D and 3D.
- To develop new creative and experimental ideas for Interior environments, Furniture Design, Product Design, Lighting, Soft Furnishings & Decoration, and Tableware, both functional and decorative which respond to specific, and individual user requirements, that may seed further potential and development in Level 6, and beyond.
Project specific learning outcomes
- Are confident to design and build functional and decorative objects responding to specific and adaptive criteria relating to self defined criteria.
- Can reflect on personal skills and contribution made to the creative ideation process.
- Can review and reflect learning outcomes resulting from the completed Interior design installation.
- Can fully understand how individual strengths and skills developed in the subject discipline can be utilized in the Fo[u]r Rooms Project.
- Can develop and enhance subject skills, assigning current expertise with those from other disciplines to promote new ways of using materials, and re-using, and up-cycling existing materials – creating innovative new Interior Proposals.
- Can assimilate new skills and ideas drawn from the project into their own subject discipline.
‘The Design Brief’
In your Design teams you are required to initially chose two of the following themes.
Art Deco; Modernism; Future Trends & Technology; Post modernism; Arts & Crafts; Gothic; Baroque; Pop Art; Renaissance; Cubism; The Machine Aesthetic; Nostalgia; Constructivism; Retro Style; Minimalism; Victorian Futurism/Steam Punk; Other.
You’ll need to conduct preliminary research into two of the above, examining what the underlying motivations, attitudes, political and economic circumstances were that effected and influenced the theme or movement. You’ll need to produce the following ready for presentation on the second day (Thursday 12th Nov)
- 2 x A2 Theme/Mood Boards, one per theme, showing images which define your theme.
- A Powerpoint presentation (minimum of 8 slides, 4 per theme) which details your design team’s key research findings, and resulting agreed decisions which lead to a single theme to use as the inspiration and further research for your Interior Design theme.
- NOTE: You must decide on a purpose or Function for the room, eg. Dining Room, Shared Office, Meeting Room etc. You should state this in the above Powerpoint. Keep in mind the number one requirement, the rooms must be able to be used by the School after the Interior installations have taken place.
To aid the development of the Interior Design Scheme for your room, you are encouraged to follow the stages below, these will help you stay on track, and ensure you meet project deadlines.
Stage 1– Theme Research – Week One
This is detailed above. You and your team will present the mood boards and Powerpoints to the Fo[u]r Rooms project group and staff members. You need to decide as a team how you’ll deliver your presentation, which should take no more than 10 mins per team. Rehearse carefully what you want to say and plan the content of your Powerpoints……this is important as it will form the starting point of your team’s design proposal. Consider telling the audience things they may not know about the two chosen themes, these could be unusual facts, or reasons why movements started, and ended, or morphed into other styles. This is an opportunity to demonstrate how your design team has un-picked and un-packed the researched data, and how ultimately your team has decided on one themed area or movement as the starting point for a design proposal. Consider holding a ‘film screening’ of a movie, or documentary, which might give further insight into related issues connecting with your chosen theme. Our library has numerous films which you may want to sift through to give further research and visual stimuli to your team’s initial R&D (research & development) work.
Stage 2 – Concept Development – Week Two
You will by now have determined where each of your team’s specialist skills lie. With this in mind, and referencing the research you’ve already carried out you are asked to produce design proposals for the following:
- A Dining or Meeting table
- Wall decoration (coverings, such as wall papers)
- Additional soft furnishings, (such as covers, or cushions for the chairs)
You can decide within your design teams how you’d like to approach this, for example you might decide that you’ll assign particular team members to the individual design tasks above, or you may decide to use a ‘design-blitz’ approach where all team members contribute into the design of all elements. Which ever approach, or combination of approaches you take, the important point to remember is that the design of all elements must have a cohering or common design feature/s.
Critique: Thursday 19th
Stage 3 – Model making and samples – Week Three
You need to build an accurate scale model of the room, as it currently exists. You’ll need this model to start exploring scale, and concepts for your scheme. You’ll need to choose a suitable scale for your model, eg. 1:20 (twentieth) scale is commonly used within Interior design. You can explore different materials from which to make your scale model….you might want to consider using traditional modelmaking techniques, card, paper, plastics, balsa wood, or you might want to laser cut the model from drawings you prepare of the space…..the choice is yours.
You also need to start modeling the individual elements….eg. Table, lighting, samples for the wall coverings. Usually in Furniture design we make 1:5 (fith) scale models, so consider using this scale where design details could be shown, however it would be really useful to see your concept models in-situ in the scale Interior model space you’ve created…..so miniature 1:20 models would also be needed.
Your lighting design concepts can be made full size, this will allow you to experiment with different types of light source, and the unusual effects that can be creatively deployed to create atmosphere and mood. Prepare designs for different types of lighting, and discuss with your team, eg. Wall lights, pendent lighting, up/down lighting, task lighting, ambient/mood lighting etc.
Tableware concepts will of course be made full size (but it’s representation within the Interior model would be appropriate) Consider how your tableware reflects the qualities, and ambition of the overall scheme. Are you just concentrating on a table centre-piece, a decorative focal point, or are you designing a set of dinner plates, side plates, napkin holders, and associated cutlery. It is down to your team to decide on the scope of furnishings and accessories.
Designs for wall coverings, wall art and soft furnishings should be developed using full size images, and where appropriate sampled at scale for inclusion in the Interior model. You should again consider how the designs for this part of the brief cohere (tie together) all of the elements within your Interior scheme.
(Note: It is possible to 3D print a 1:50 scale model of your room, and then ultimately all of the interior components in the room, but caution should be noted here, 3D printing is excellent to demonstrate detail and precision, but is very time-consuming, and can go horribly wrong, and is not for those who are very well versed in 3D modeling software packages such as solid works, Rhino, or Sketch-up etc)
Critique: Thursday 26th
Stage 4 – Confirmation – Week 4 & 5
Stage 4 of this project is where you bring your scheme together, confirming choices relating to design finalisation, aesthetics, colours, textures, and technology. This stage is where you start to plan for the presentation on December 10th. You will need to bring all of the team members work together, and consider a standardized layout, and format…..i.e the way the work is presented.
Stage 4 asks that you refine your models and samples, in that you consider fully the quality of the work being presented. ALL team members need to be playing a part here, there will be no time to waste, and at this stage all key design decisions will have been made and agreed by the team.
Critique: Thursday 3rd December
Within reason material choice, and use is your team’s responsibility, and we expect that you’ll be hyper-resourceful, creative, and inventive. This project examines and encourages the possibilities of up-cycling, recycling, and sustainability, but you still need to fully consider the professional, quality finish that is expected at the end of the 10 weeks. If you need additional materials then speak with staff who will assist you in sourcing these, eg. Board materials for the Furniture or Lighting, fabrics for soft furnishings, screen printing inks and screens etc….
If you think a material choice looks poor, then others will no doubt think that too….so discuss, and argue these choices and decisions within your teams. Remember the Fo[u]r Rooms will be in use by the School after you install your Interior Design scheme, so quality of environment must be one of your priorities !
Stage 5 – Week 5 – Scheme Exhibition and PART ONE Presentation
Thursday 10th December – Morning
The Four completed schemes will be presented to the whole group and staff on the morning of the 10th December, and should include the following:
- A professionally presented A3 Portfolio of Design development, documenting the 4 stages above.
- A2 Mood/theme Boards, as appropriate.
- A scale, detailed Interior Design concept model.
- Scale models for individual elements eg. Table etc.
- All Full size models, marquette’s, test rigs, and samples eg. Lighting, wall decoration/coverings etc.
- All CAD (where applicable), Final drawings in preparation for PART TWO, after Christmas.
Remember you’ll need to complete your individual 500 word blog entries too for PART ONE of this project, with the remaining Blog content written at the end of PART TWO (post Christmas)
Assessment for this 10 week project takes place at the end of PART 2, and is summative, this means that the work will be completed and fully assessed on Thursday, February 11th . The assessment will include a Peer assessed element where you have the opportunity to comment on the Team’s overall performance and individual performances during the 10 week project. Your PART ONE presentation will feed forward and be included in the summative group assessment, so…..all team members need to contribute to all stages of the Project, team members who do not fully participate may jeopardize the team’s overall performance and potentially resulting grades !
Individuals will need to have their own body of work to show in the summative assessment, this means that mood boards, samples boards, photos, and concept development work will need to be reproduced, where appropriate. Individuals will need to include all FIELD project work for their end of year review. Final models can be shared, and used for presentation purposes as and when needed.
Please use the following points as guidance on what NOT to do:
- Do not cover the glass panels,
- Do not pull up the carpets, but you could cover these,
- Do not remove the large LED monitors…..these need to remain accessible at all times,
- Do not remove the door,
- Do not remove or alter the ceilings,
- Do not drill into the walls….see staff about any fixings.
- And of course you may remove the Furniture from the rooms !